/*
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	Revelation Shaders

	Copyright (C) 2024 HaringPro
	Apache License 2.0

	Pass:

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*/

//======// Utility //=============================================================================//

#include "/lib/Utility.glsl"

//======// Output //==============================================================================//

/* RENDERTARGETS: 0,1,2 */
layout (location = 0) out vec4 output1;
layout (location = 1) out vec4 output2;
layout (location = 2) out vec4 output3;

//======// Input //===============================================================================//

in vec2 texCoord;

//======// Attribute //===========================================================================//

//======// Uniform //=============================================================================//

uniform sampler2D sampler1;
uniform sampler2D sampler2;

//======// Struct //==============================================================================//

//======// Function //============================================================================//

//================================================================================================//

//======// Main //================================================================================//
void main() {
    ivec2 screenTexel = ivec2(gl_FragCoord.xy);
    vec2 screenCoord = gl_FragCoord.xy * viewPixelSize;
}